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Map 1: AlbedoTransparency - Texture and in Alpha Channel is transparency (In this pack is not any transparency material)
Map 2: SpecularSmoothness - Specular and Smoothness
Map 3: NormalMap - very detailed on every material! Handwork normalmaps.
Map 4: Emission - is black everywhere because we don't need in this pack.
Every materials have assigned their maps , you just have to assign the material on your object. You can also test them on a Test_Mesh which I put there for you!
Maps are in 2K.
There are different types of materials , but are for building (walls , interior walls , floor) , you can use them where you want.