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Angel of Death

A modular Fallen Angel character with a wide range of animations, suitable for use as a main character or boss.
Angel of Death Asset Image A modular Fallen Angel character with a wide range of animations, suitable for use as a main character or boss.

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$99.99
Category:
3DCharactersHumanoidsFantasy
Developer:
Rosyaev
Price:
$99.99
Supported Unity Versions:
2022.3.57 or higher
Current Version:
1.0
Download Size:
619.69 MB
Last Update:
Mar 21, 2025
Description:
The Angel of Death package includes a high-detail animated game-ready character with 150 animations. The character and wings are made as separate objects with different skeletons, allowing for smooth and high-quality animations. The package includes two skins: Metal and Golden. The wings model has 20 animations, and the sword model has two skins as well. Additional features include the option to remove the Halo mesh, Cloth mesh, or disable cloth simulation. The package also includes demo character controllers, a skeleton model, and a simple example of VFX skills.

The package includes a wide range of animations, including idle, attack, casting, death, dodge, parry, fly attack, and more. The wings animations include idle, attack, casting, and movement animations. The package also includes UV mapping and PBR materials.

Key features:

* 150 animations
* 2 skins: Metal and Golden
* 20 wing animations
* 2 sword skins
* Option to remove Halo mesh
* Option to remove Cloth mesh or disable cloth simulation
* Demo character controllers
* Skeleton model
* Simple example of VFX skills

Technical details:

* Number of textures: 40
* Number of materials: 15 (25 with demo mats)
* Texture dimensions: 4096x4096
* Polygon count:
+ Sword: 2,650
+ Armor: 23,111
+ Skull: 3,211
+ Halo: 1,530
+ Cloth: 248
+ Wings: 9,862
* Number of meshes: 3
* Number of prefabs: 2
* Rigging: Yes
* Animation count: 149
* Character Animation type list:
+ Idle (x4)
+ Idle_TH_Sword (x4)
+ Attack_TH_Sword (x5)
+ Casting_TH_Sword (x5)
+ Casting_Unarmed (x3)
+ Death (x2)
+ Death_TH_Sword (x2)
+ Dodge (x3)
+ Dodge_TH_Sword (x3)
+ Parry_TH_Sword (x3)
+ Fly_Attack_TH_Sword (x5)
+ 8-dir ground movement_TH_Sword (x17)
+ 8-dir fly movement_TH_Sword (x17)
+ Fly_Casting (x3)
+ Fly_Casting_TH_Sword (x5)
+ Fly_Death (x4)
+ Fly_Dodge (x3)
+ Fly_Dodge_TH_Sword (x3)
+ Fly_Get_Hit (x4)
+ Fly_Get_Hit_TH_Sword (x4)
+ Fly_Idle (x3)
+ Fly_Idle_TH_Sword (x2)
+ Fly_Parry_TH_Sword (x3)
+ Fly_UnarmedPunch (x3)
+ Get_Hit (x4)
+ Get_Hit_TH_Sword (x4)
+ Charge_TH_Sword
+ Swing Start/End
+ Sword Slash
+ Sword Throw Start/Loop/End
+ UnarmedPunch (x4)
+ 8-dir unarmed ground movement (x17)
* Wings Animation type list:
+ Wings_Idle (x2)
+ Wings_Attack (x2)
+ Wings_Casting (x2)
+ Wings_GetHit
+ Wings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)
+ Wings_Runing (Forward/Back/Left/Right)
* UV mapping: Yes
* LOD information: No
* Types of materials and texture maps: PBR
Technical Details:
The Angel of Death package includes a wide range of animations, with a total of 150 animations. The character and wings are made as separate objects with different skeletons, allowing for smooth and high-quality animations. The package includes two skins: Metal and Golden. The wings model has 20 animations, and the sword model has two skins as well. Additional features include the option to remove the Halo mesh, Cloth mesh, or disable cloth simulation. The package also includes demo character controllers, a skeleton model, and a simple example of VFX skills.

The package includes a wide range of animations, including idle, attack, casting, death, dodge, parry, fly attack, and more. The wings animations include idle, attack, casting, and movement animations. The package also includes UV mapping and PBR materials.

Key technical details:

* Number of textures: 40
* Number of materials: 15 (25 with demo mats)
* Texture dimensions: 4096x4096
* Polygon count:
+ Sword: 2,650
+ Armor: 23,111
+ Skull: 3,211
+ Halo: 1,530
+ Cloth: 248
+ Wings: 9,862
* Number of meshes: 3
* Number of prefabs: 2
* Rigging: Yes
* Animation count: 149
* Character Animation type list:
+ Idle (x4)
+ Idle_TH_Sword (x4)
+ Attack_TH_Sword (x5)
+ Casting_TH_Sword (x5)
+ Casting_Unarmed (x3)
+ Death (x2)
+ Death_TH_Sword (x2)
+ Dodge (x3)
+ Dodge_TH_Sword (x3)
+ Parry_TH_Sword (x3)
+ Fly_Attack_TH_Sword (x5)
+ 8-dir ground movement_TH_Sword (x17)
+ 8-dir fly movement_TH_Sword (x17)
+ Fly_Casting (x3)
+ Fly_Casting_TH_Sword (x5)
+ Fly_Death (x4)
+ Fly_Dodge (x3)
+ Fly_Dodge_TH_Sword (x3)
+ Fly_Get_Hit (x4)
+ Fly_Get_Hit_TH_Sword (x4)
+ Fly_Idle (x3)
+ Fly_Idle_TH_Sword (x2)
+ Fly_Parry_TH_Sword (x3)
+ Fly_UnarmedPunch (x3)
+ Get_Hit (x4)
+ Get_Hit_TH_Sword (x4)
+ Charge_TH_Sword
+ Swing Start/End
+ Sword Slash
+ Sword Throw Start/Loop/End
+ UnarmedPunch (x4)
+ 8-dir unarmed ground movement (x17)
* Wings Animation type list:
+ Wings_Idle (x2)
+ Wings_Attack (x2)
+ Wings_Casting (x2)
+ Wings_GetHit
+ Wings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)
+ Wings_Runing (Forward/Back/Left/Right)
* UV mapping: Yes
* LOD information: No
* Types of materials and texture maps: PBR
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