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PIRATE_R2

Pirate R2: A low-poly, high-quality character model ready for game development
Category:
3DCharactersHumanoids
Developer:
Anvar
Price:
$55
Rating:
Not enough ratings.
Favorites:
0
Download Size:
240.21 MB
Current Version:
1.0
Supported Unity Version:
2022.3.53 or higher
Last Update:
Dec 13, 2024
Original Release:
Dec 13, 2024
Description:
Pirate R2 is a detailed character model designed for game development. It features a low-poly, high-quality design that balances quality and polygon saving. The model includes a variety of accessories such as a jaw, tongue, eyes, weapons, and more. The textures are PBR (Physically Based Rendering) and are available in 4k resolution. The model is rigged and includes 18 animations, including attack, battle, and idle states. The UV mapping is also included. The character model is optimized for use in Unity and is suitable for a variety of game genres.

The model's polygon count is 12,281 vertices and 13,339 triangles, making it suitable for use in games with high-performance requirements. The sabers and gun have a separate polygon count of 544 vertices and 561 triangles, and 1,572 vertices and 1,659 triangles, respectively.

The model includes 15 textures, each with a 4k resolution. The textures include base color, roughness, normal, alpha, metallic, ambient occlusion, specular, and albedo + alpha maps. The model is designed to be used in Unity and is compatible with the Unity game engine.

Key features of the Pirate R2 model include:

* Low-poly, high-quality design
* Rigged and animated
* 18 animations, including attack, battle, and idle states
* PBR textures in 4k resolution
* UV mapping
* Compatible with Unity game engine
* Optimized for high-performance use
* Suitable for a variety of game genres
Technical Details:
Number of textures: 15
Texture dimensions: 4k
Polygon count of PIRATE_R2: 12,281
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 18
Animation types:
* attack_1
* attack_2
* attack_3
* battle_yell
* kick
* run
* walk
* idle
* idle_attack
* death
* damage
* jump
* sign_of_win
* sign_of_battle
* shot
* AttackTW1
* AttackTW2
* AttackTW3
UV mapping: Yes
Types of materials and texture maps (PBR):
* Base color
* Roughness
* Normal
* Alpha
* Metallic
* Ambient Occlusion
* Specular
* Albedo + Alpha (for Unity)

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