DarkLines are a type of alien life form that appear as black 'drawings' with thin, smooth lines or tangled, bold black tentacles. The unique feature of this asset is the combination of mesh and shaders that work together to create a dynamic, non-static appearance. The material uses only one tileable texture and a URP shader graph to produce many different looks procedurally.
The Darkline series Shader offers a range of options to customize the appearance, including:
* Noise movements to make the lines appear alive * Bulge waves and light waves * Thickness control * Emission and separated BC and Emission HUE * Smoothness and metalness control * Normal mapping * Randomness option * Texture options for movement and scale
All of these features can be combined using 4 type-mixable masks, including along lines, by depth from surface, random per line, and head to limbs. Some channels, such as thickness, also have additional masks like limbs and hair-head.
The combination of these features allows for a wide range of different looks, from dark and ominous to futuristic and cyberpunk-inspired.
The asset is rigged to the Epic skeleton and has 139,714 vertices. It includes 1 shader and 13 materials, with a single RGBA packed texture. The shader is capable of producing many more looks, and the material itself can be customized to create very different appearances.
Technical Details:
Rigged: Epic skeleton Animated: No Number of Animations: 0 Number of characters: 1 Vertex counts of character: 139,714 vertices Number of shader and materials: 1 shader and 13 materials Number of Textures: 1 RGBA packed texture Number of Skins: No texture skins Texture Resolutions: 1024x1024 Tested on: Windows 11