This package includes a 1960s era vehicle asset with the following features:
A car model in .dae format A prefab for the car (1960sMuscleCar#11.prefab) 26 textures for the car 20 materials for the car A demo scene for visual showcasing
The asset features: UV unwrapped body with backup texture Low poly generic 60s interior Detailed undercarriage Functional doors Separate steering wheel Ambient Occlusion baked texture for body and rims
Separate body parts: Doors Wheels Steering Wheel
All textures are provided in various resolutions, including: 8x8: shadow_TEXTURE.png 1024x512: numberplate_TEXTURE.png, numberplate_NRM.png 512x1024: undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png 1024x1024: various textures for body, interior, and wheels 4096x4096: bodymap_TEXTURE.png x 2
Textures are provided in various types, including: Albedo Metallic/Specular Normal
The prefab has 4 LOD states, with the following triangle counts: LOD_1 (Detail): 55,649 tris LOD_2: 49,669 tris LOD_3: 19,549 tris LOD_4: 13,444 tris
Note: The asset uses third-party files, including 1960sMuscleCar#11.dae and PrefabWorld.fbx, which are licensed under separate agreements. See the 3D_Model_license_notice.txt and Textures_license_notice.txt files in the package for details.
Technical Details:
The asset is provided in .dae and .prefab formats, with 26 textures and 20 materials. The prefab has 4 LOD states, with varying triangle counts. The asset uses third-party files, which are licensed under separate agreements.