Fluid Flow 2
Fluid Flow 2 allows you to paint fluid to objects in real-time, simulating dynamic flow and supporting 3D texture painting and decals.

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- Category:
- Tools › Painting
- Developer:
- Christian Schott
- Price:
- $50
- Rating:
- Favorites:
- 462
- Supported Unity Versions:
- 2020.3.34 or higher
- Current Version:
- 2.5.2
- Download Size:
- 13.29 MB
- Last Update:
- Nov 18, 2024
- Description:
- Fluid Flow 2 is a powerful tool for creating realistic fluid simulations and 3D texture painting in Unity. The main feature is the dynamic flow simulation, which can be used for a variety of fluids such as blood, paint, or any other kind of fluid.
The package also includes real-time 3D texture painting and decals, which support skinned mesh renderers. The texture painting and flow simulation are handled fully on the GPU for optimal performance.
Key features include:
* Real-time UV space gravity map generation
* Texture-based and particle-based flow simulation
* Influence of skinned mesh deformations and normal maps
* 3D texture painting on skinned renderers
* Draw decals on skinned renderers
* Fluid flowing over UV seams
* Fluid effects: evaporation, blur (soaking)
* Fix UV seam artifacts
* Caching system
* Custom editor windows
* Modular, optimized, and open code-base
Fluid Flow 2 is not a physically accurate fluid simulation, but it provides good-looking fluid for games at a comparable low performance cost. The package works with any rendering pipeline and includes full source code.
Note that objects require a UV unwrap with non-overlapping UV islands, and a specialized shader for overlaying the fluid or using the texture atlas system. Basic surface and shader graph shaders are included, and users can easily create their own supported shaders with the provided custom shader graph nodes or shader utility functions.
Fluid Flow 2 has been tested on Windows, Android, and WebGL, and should work on any platform. VR/XR support is also included, and the package has received support and updates since 2019. - Technical Details:
- Features:
* Real-time UV space gravity map generation
* Texture-based flow simulation
* Particle-based flow simulation
* Influence of skinned mesh deformations
* Influence of normal maps
* 3D texture painting on skinned renderers
* Draw decals on skinned renderers
* Fluid flowing over UV seams
* Fluid effects: evaporation, blur (soaking)
* Fix UV seam artifacts
* Caching system
* Custom editor windows
* Modular, optimized, and open code-base
Required Unity Packages:
* Mathematics (com.unity.mathematics)
* Collections (com.unity.collections)
* Burst (com.unity.burst) - Continue »