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Pose AI

Pose AI is a state-of-the-art muscle-based pose authoring tool for creating animation, using learned inverse kinematics to estimate body positions based on constraints and generate natural poses and movements.
Pose AI Asset Image Pose AI is a state-of-the-art muscle-based pose authoring tool for creating animation, using learned inverse kinematics to estimate body positions based on constraints and generate natural poses and movements.

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$40
Category:
ToolsGenerative-ai
Developer:
AiKodex
Price:
$40
Rating:
(15 reviews)
Favorites:
184
Supported Unity Versions:
2021.3.30 or higher
Current Version:
1.0
Download Size:
117.53 MB
Last Update:
Jul 23, 2024
Description:
Pose AI is a powerful tool for creating animation, offering several key features:

* Pose IK: Complete full-body poses from partial inputs with advanced IK system, allowing real-time performance with inference times of just a few milliseconds.
* Image to Pose: Transform 2D images into rig poses with accurate pose replication within approximately 1-2 seconds.
* Preview Animations: Preview animation clips directly within the editor without needing to switch tabs, with convenient display of timeline and ragdoll preview.
* Comprehensive Editor Script: Manage all options in a single, well-organized editor window with a built-in control panel for body constraints and IKs.

Pose AI requires the Barracuda package from the package manager. It may have occasional inaccuracies, such as incorrect rotations of body parts, but increasing the pose data set can enhance accuracy. Retargeting to any rig is supported through Mecanim, but rigs must be set to humanoid to utilize the Image to Pose feature.

We invite collaboration and are eager to discuss and implement new ideas related to Pose AI or any Neural Network Libraries (Barracuda / Sentis) based AI in Unity. If you have innovative concepts to discuss, please contact us at info@aikodex.com.

Developed by AiKodex & NodeLabs AI
Technical Details:
Pose AI uses learned inverse kinematics to estimate body positions based on constraints and generate natural poses and movements. It has several key features, including Pose IK, Image to Pose, Preview Animations, and a Comprehensive Editor Script. It requires the Barracuda package from the package manager and may have occasional inaccuracies, but increasing the pose data set can enhance accuracy. Retargeting to any rig is supported through Mecanim, but rigs must be set to humanoid to utilize the Image to Pose feature.
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