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Synesthesure

Synesthesure is a Unity package that allows for music-reactive visual effects without coding, focusing on artistic creativity and exploration.
Category:
ToolsAudio
Developer:
BeyondVR
Price:
$15
Rating:
Not enough ratings.
Favorites:
15
Download Size:
115.00 MB
Current Version:
1.0.1
Supported Unity Version:
2020.3.37 or higher
Last Update:
Dec 19, 2024
Original Release:
Nov 22, 2024
Description:
Synesthesure's Audio-Visual component listens to incoming audio and processes it into dynamics that are easy to use in scripts, without the need for programming or visual scripting. This enables vFX creators to focus on the artistic and creative-exploration process of creating visual effects.

The package provides normalized values of 0-1 for its frequency bands' dynamics, making it easy to work with. The dynamics provided are:

* Raw: the raw value tracks very literally with the level
* Smoothed: the raw value smoothed a bit, so it's not so 'rough'
* Average: the raw value averaged over a small amount of time
* Chase: chases the raw value and set to be more/less sensitive to up/down changes
* Decay: pushed up by raw level and decays down after a bit if not kept pushed up
* Attack: spikes with the initial 'hit' of sound, and then decays until the actual level has gotten low enough to allow it to be hit harder again

The package also provides a more fine-grained method for getting audio info, dividing the audio spectrum into 64 frequency 'bins' and allowing for artistic control over the audio response curve characteristics.

Additionally, Synesthesure provides dominant pitch detection, beat detection, and real-time audio input, as well as the ability to trigger time-synced events with its Command Events component.

The package includes a range of audio-reactive components that do not require scripting to use, including:

* PositionModulation: control an object's position
* ScaleModulation: control an object's scale
* RotationModulation: control an object's rotation
* TorqueModulation: control an object's torque
* LightModulation: control lights
* ColorModulation: create color output from a color gradient
* GradientModulation: create color output from blending two other gradients
* MaterialColorModulation: create color output from a gradient, and apply it to a shared material
* AudioSignal: displays an audio signal using a Line component
* AudioSignalArc: displays an audio signal using a Line component, and draws it in an arc
* MeterBars: displays an audio signal using a prefabs that scale in size
* MeterBars: displays an audio signal using a prefabs that scale in size, and draws them in an arc
* ObjectsArrangementModulation: lays out objects in an arrangement defined by an ObjectsArrangement component
* ParticleControl: control a ParticleSystem component's properties

The package also includes demo scenes for all components, as well as additional features such as AudioToVisual Dynamics, MeterBarsScape, Physics Box, and Energy Arcs.

Synesthesure has been tested with live input (speakers loopback, mic, line-in) and is compatible with AudioStream [PCM audio for Unity].
Technical Details:
Synesthesure outputs normalized values of 0-1 for its frequency bands' dynamics. The package provides a range of dynamics, including Raw, Smoothed, Average, Chase, Decay, and Attack. It also provides a more fine-grained method for getting audio info, dividing the audio spectrum into 64 frequency 'bins' and allowing for artistic control over the audio response curve characteristics.

The package includes a range of audio-reactive components that do not require scripting to use, including PositionModulation, ScaleModulation, RotationModulation, TorqueModulation, LightModulation, ColorModulation, GradientModulation, MaterialColorModulation, AudioSignal, AudioSignalArc, MeterBars, MeterBars, ObjectsArrangementModulation, and ParticleControl.

Synesthesure has been tested with live input (speakers loopback, mic, line-in) and is compatible with AudioStream [PCM audio for Unity].

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