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Spaceship AI | Spaceship AI NPC System and Framework

Dynamic, configurable AI for spaceships to patrol, detect, and engage players with realistic maneuvers like attack runs, fly-bys, and evasions, complete with immersive audio cues.
Category:
ToolsBehavior-ai
Developer:
Golem Kin Games
Price:
$15
Rating:
Not enough ratings.
Favorites:
3
Download Size:
1.82 MB
Current Version:
1.0
Supported Unity Version:
6000.0.24 or higher
Last Update:
Nov 29, 2024
Original Release:
Nov 29, 2024
Description:
SpaceshipAI is a complete AI system designed for dynamic, engaging spaceship behaviors, ideal for space shooters, sci-fi adventures, and tactical combat games. It offers a range of highly customizable AI features, enabling spaceships to patrol designated areas, detect and engage players, perform strategic attack runs, dodge incoming fire, and even retreat when health is low. The asset includes advanced movement controls and sound integration for audio cues on actions like firing, fly-bys, and damage, enhancing the immersion and intensity of gameplay.

The SpaceshipAI asset features a well-organized, user-friendly custom editor, making it easy to adjust behavior in categorized sections for movement, detection, attack, health, and audio. This structure allows developers to rapidly tweak settings without overwhelming complexity, creating unique AI interactions with ease. Spaceships equipped with SpaceshipAI can react to players intelligently, making it feel as though they are engaged in real space combat.

Key Features:

* Configurable Waypoint Patrol System: Spaceships follow a set of waypoints, patrolling specific areas or routes in space.
* Target Detection with Field of View and Firing Arc: Spaceships detect players within a defined range and field of view.
* Attack Runs and Controlled Firing Intervals: Spaceships begin an attack run, adjusting its speed and orientation for accurate firing.
* Fly-by Maneuvers with Minimum Distance and Collision Avoidance: Spaceships can perform a fly-by, passing close to the player without colliding.
* Evasive Actions and Health-Triggered Retreat: Spaceships can dodge left or right when under fire and retreat when health drops below a defined threshold.
* Customizable Audio Feedback for Immersive Gameplay: The asset includes audio source slots for firing, attack initiation, fly-bys, and damage taken.

Practical Examples and Scenarios:

* Patrolling a Space Station's Perimeter: Spaceships patrol the perimeter of a massive space station, providing security and presence.
* Fly-bys Around an Enemy Ship with Audio Feedback: Spaceships close in on the player, executing a high-speed fly-by, and fires rapidly while passing.
* Tactical Retreat When Health is Low: Spaceships begin with aggressive attack runs, but retreat when health decreases.
* Multiple AI Spaceships with Coordinated Attacks: Multiple instances of SpaceshipAI can create an entire fleet of AI-controlled ships, each patrolling or engaging the player independently.

Editor and Customization:

* Intuitive Custom Editor: The asset includes a custom editor that groups settings into collapsible sections.
* Waypoint Management: The waypoints list allows you to define specific patrol points for the spaceship.
* Adjustable Detection and Engagement Parameters: Control the detection range, firing angles, and distance thresholds for attack runs and retreating behavior.
Technical Details:
Key Features:

* Configurable Waypoint Patrol System: Spaceships follow a set of waypoints, patrolling specific areas or routes in space.
* Target Detection with Field of View and Firing Arc: Spaceships detect players within a defined range and field of view.
* Attack Runs and Controlled Firing Intervals: Spaceships begin an attack run, adjusting its speed and orientation for accurate firing.
* Fly-by Maneuvers with Minimum Distance and Collision Avoidance: Spaceships can perform a fly-by, passing close to the player without colliding.
* Evasive Actions and Health-Triggered Retreat: Spaceships can dodge left or right when under fire and retreat when health drops below a defined threshold.
* Customizable Audio Feedback for Immersive Gameplay: The asset includes audio source slots for firing, attack initiation, fly-bys, and damage taken.

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