RayFire for Unity
Advanced destruction plugin for Unity that allows infinite fracturing, demolishing, and slicing of 3D objects at runtime or in the editor.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $190
- Category:
- Tools › Game-toolkits
- Developer:
- RayFire Studios
- Price:
- $190
- Rating:
- Favorites:
- 6307
- Supported Unity Versions:
- 2021.3.38 or higher
- Current Version:
- 1.78
- Download Size:
- 73.55 MB
- Last Update:
- Mar 26, 2025
- Description:
- RayFire is an advanced destruction plugin for Unity that offers a wide range of features for simulating and demolishing 3D objects. It allows for infinite fracturing, demolishing, and slicing of objects at runtime or in the editor, and provides advanced dynamic simulation control over objects and demolished fragments.
Key features include:
* Advanced dynamic simulation control over objects and demolished fragments
* Support for various simulation types, including dynamic, sleeping, inactive, kinematic, and more
* Object types, including mesh, nested cluster, and connected cluster
* Demolition types, including runtime, swap, precache, and prefragment
* Fragment types, including voronoi, splinters, slabs, radial, hexagon, custom, slice, tetrahedron, bricks, voxels, and fragments clustering with debris
* Forces, including bomb, wind, and vortex
* Helper components, including connectivity, gun, blade, debris & dust, activator, combine, recorder, snapshot, and more
Other features include collapse, runtime caching, multi-material fragmentation, reset & reuse, and export to Unity asset.
RayFire is suitable for a wide range of applications, including game development, film and animation, and architecture and engineering visualization. It supports Windows, Mac OS X, Linux, iOS, and Android platforms. - Technical Details:
- RayFire supports various simulation types, including dynamic, sleeping, inactive, kinematic, and more. It also supports various object types, including mesh, nested cluster, and connected cluster. The plugin provides a range of demolition types, including runtime, swap, precache, and prefragment, and offers various fragment types, including voronoi, splinters, slabs, radial, hexagon, custom, slice, tetrahedron, bricks, voxels, and fragments clustering with debris. Additionally, it includes forces, such as bomb, wind, and vortex, and helper components, such as connectivity, gun, blade, debris & dust, activator, combine, recorder, snapshot, and more. RayFire also supports collapse, runtime caching, multi-material fragmentation, reset & reuse, and export to Unity asset.
- Continue »