This package allows for the visualization of the camera's field of view using shaders, projecting it onto the ground. It is widely used in RTS games and requires the HDRP rendering pipeline. Key features include:
1. Projection of the camera's field of view onto the ground using shaders. 2. Dynamic adjustment of the field of view angle and distance. 3. Customizable color of the projected field of view, with options for two colors or one color. 4. Display of stripes within the field of view, with adjustable width and color. 5. Dynamic adjustment of the transparency of the field projection. 6. Control over camera height, supporting complex terrain.
The package is designed for use with the HDRP rendering pipeline and does not support built-in rendering pipeline or URP.
Technical Details:
The package uses shaders to project the camera's field of view onto the ground, allowing for dynamic adjustment of various parameters. It supports complex terrain and allows for customization of the field of view's color, stripes, and transparency.