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Inventory and Store System
This package enhances player experience in Unity by offering inventory, shop, and item management systems, along with text and camera control, ideal for various genres, including RPGs, adventure, and survival games.
Features: - Inventory, shop, and item management systems - Text and camera control for enhanced UI and interactions - Customization options for item types and shop layouts
Genre Suitability: - Ideal for RPGs, adventure, and survival games - Essential for games that require inventory systems and shop interactions
Customization: - Developers can easily adjust item types or shop layouts as needed
Technical Details: - Requires import of TextMeshPro and Cinemachine assets - Automatic addition of items to inventory upon player collision - Interactive shop UI with prompts for opening and closing - Selling and buying items with UI feedback - Easy item equipping through drag-and-drop functionality - Item placement with preview and rotation controls - Dynamic price changes for items every 5 hours - Tools for generating item images and creating item ScriptableObjects - Detailed guidance on creating inventory slots and UI elements - Integration of a currency UI for tracking player currency - Setup for equipment slots with UI interaction and child elements - Tap mode for detecting installed structures - Mechanics for recognizing players and creating drop items in the game world - A low-poly 3D computer model of a shop with 1,259 polygons and URP materials - A simple low-poly 3D robot model with 2,383 vertices, six pre-made animations, and an animator controller - Animation features include idle, walk ready, walk, rotate right, rotate left, and item installation - Requires URP, Cinemachine, and TextMeshPro in the project setup
Technical Details:
Key Features of the Package
1. Asset Import Requirements: Requires import of TextMeshPro and Cinemachine assets for functionality. 2. Item Collection: Automatic addition of items to inventory upon player collision. 3. Shop System: Interactive shop UI with prompts for opening and closing. Selling items from inventory with prioritization of highest value. Buying items with UI feedback. 4. Equipping Items: Easy item equipping through drag-and-drop functionality. Use of equipped items via keyboard shortcuts. 5. Item Placement: Preview of items before placement, with rotation controls. Simple left-click action to place items in the game world. 6. Shop Price Update System: Dynamic price changes for items every 5 hours, with automatic time-saving mechanisms. 7. Item Creation Tools: Tools for generating item images and creating item ScriptableObjects. Configuration of item properties such as ID, name, image, prefab, quantity, stackability, type, and pricing. 8. Inventory System Setup: Detailed guidance on creating inventory slots and UI elements. Support for draggable inventory UI with transparency control. 9. Currency System: Integration of a currency UI for tracking player currency. 10. Equipment Slots: Setup for equipment slots with UI interaction and child elements for displaying items. 11. Tap mode for detecting installed structures. 12. Drop Items: Mechanics for recognizing players and creating drop items in the game world. 13. Sloat Description Display: When hovering the mouse over a slot, the item's Description is displayed. Each item has a unique description, shown in a popup UI for clear and intuitive information delivery. 14. Introduction to the 3D Robot Model: The asset includes a simple low-poly 3D robot model, designed with Universal Render Pipeline (URP) materials. It consists of 2,383 vertices and comes with six pre-made animations. An animator controller is included as part of the prefab. 15. Animation Features: - Idle: The robot remains stationary in a default waiting position. - Walk Ready: The robot assumes a ready stance before moving. - Walk: A natural walking motion as the robot moves forward. - Rotate Right: A smooth rotation animation to the right. - Rotate Left: A smooth rotation animation to the left. - Item Installation: Actions for installing structures or placing items. Before downloading my asset, make sure your project is set up with URP (Universal Render Pipeline) and that you have Cinemachine and TextMeshPro installed.