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Asteroids | Asteroid field system & framework
A versatile Unity tool for dynamically generating and managing asteroid fields with clustering, scaling, and boundary constraints for optimized performance and customization.
The Asteroid Manager Plugin is a powerful tool for creating dynamic asteroid fields in Unity. It provides full control over asteroid spawn areas, speeds, rotations, scaling, clustering behaviors, and boundary constraints. Key features include:
* Dynamic asteroid generation with randomized movement, rotation, and scaling * Clustering and free-floating asteroids with customizable cluster radius, movement speed, and pull force * Boundary constraints to keep asteroids within defined bounds with smooth reflections * Randomized scaling for visual variety * Optimized performance using Unity's Job System and Burst Compiler * Gizmos for visualization in the Scene View
This plugin is perfect for space-themed or dynamic gameplay scenarios, and can be used in a variety of applications, such as space exploration games, asteroid dodging arcade games, and sci-fi battlefields. With this plugin, you can create visually diverse and high-performance asteroid fields that bring your game to life.
Examples of usage include:
* Creating vast asteroid belts for a space exploration game * Designing an intense asteroid-dodging level with free-floating asteroids and tight boundaries * Generating an asteroid battlefield with asteroids drifting into clusters
The Asteroid Manager Plugin gives you the tools to build visually diverse and high-performance asteroid fields, making it a must-have for any game developer looking to create immersive and engaging gameplay experiences.
Technical Details:
Key features:
* Dynamic asteroid generation with randomized movement, rotation, and scaling * Clustering and free-floating asteroids with customizable cluster radius, movement speed, and pull force * Boundary constraints to keep asteroids within defined bounds with smooth reflections * Randomized scaling for visual variety * Optimized performance using Unity's Job System and Burst Compiler * Gizmos for visualization in the Scene View