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Asteroids | Asteroid field system & framework

A versatile Unity tool for dynamically generating and managing asteroid fields with clustering, scaling, and boundary constraints for optimized performance and customization.
Category:
ToolsLevel-design
Developer:
Golem Kin Games
Price:
$9.99
Rating:
Not enough ratings.
Favorites:
2
Download Size:
1.78 MB
Current Version:
1.0
Supported Unity Version:
6000.0.24 or higher
Last Update:
Nov 29, 2024
Original Release:
Nov 29, 2024
Description:
The Asteroid Manager Plugin is a powerful tool for creating dynamic asteroid fields in Unity. It provides full control over asteroid spawn areas, speeds, rotations, scaling, clustering behaviors, and boundary constraints. Key features include:

* Dynamic asteroid generation with randomized movement, rotation, and scaling
* Clustering and free-floating asteroids with customizable cluster radius, movement speed, and pull force
* Boundary constraints to keep asteroids within defined bounds with smooth reflections
* Randomized scaling for visual variety
* Optimized performance using Unity's Job System and Burst Compiler
* Gizmos for visualization in the Scene View

This plugin is perfect for space-themed or dynamic gameplay scenarios, and can be used in a variety of applications, such as space exploration games, asteroid dodging arcade games, and sci-fi battlefields. With this plugin, you can create visually diverse and high-performance asteroid fields that bring your game to life.

Examples of usage include:

* Creating vast asteroid belts for a space exploration game
* Designing an intense asteroid-dodging level with free-floating asteroids and tight boundaries
* Generating an asteroid battlefield with asteroids drifting into clusters

The Asteroid Manager Plugin gives you the tools to build visually diverse and high-performance asteroid fields, making it a must-have for any game developer looking to create immersive and engaging gameplay experiences.
Technical Details:
Key features:

* Dynamic asteroid generation with randomized movement, rotation, and scaling
* Clustering and free-floating asteroids with customizable cluster radius, movement speed, and pull force
* Boundary constraints to keep asteroids within defined bounds with smooth reflections
* Randomized scaling for visual variety
* Optimized performance using Unity's Job System and Burst Compiler
* Gizmos for visualization in the Scene View

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