Easy Tile Placement and Management in Unity
A powerful tool for placing tile objects on a grid and managing game objects in Unity, with various modes for different placement and editing needs.

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- Category:
- Tools › Level-design
- Developer:
- 604Spirit
- Price:
- $10
- Favorites:
- 19
- Supported Unity Versions:
- 2021.3.15 or higher
- Current Version:
- 1.1.1
- Download Size:
- 15.98 MB
- Last Update:
- Mar 27, 2025
- Description:
- The Tile Prefab Placer is a versatile tool for Unity developers that simplifies the process of placing tile objects on a grid and managing default game objects. With its intuitive interface and multiple modes, you can easily create and edit complex scenes with ease.
The tool offers a range of features, including single mode, brush mode, line mode, area mode, destroy mode, tileset mode, translate mode, and template mode. Each mode provides a unique set of tools for placing and editing objects, from simple placement to complex pattern creation.
Key features include:
* Single mode: Simple object placement, custom handles, cursor point rotation, custom point rotation, physics placement, and brush attachment mode
* Brush mode: Create multiple objects on any surface
* Line mode: Place objects on a grid in the direction of the cursor, create straight lines, or curved lines
* Area mode: Create default object areas, scaled object areas, or multi-floor object areas
* Destroy mode: Destroy grid objects, use box raycast, brush raycast, or screen selection
* Tileset mode: Create a tileset for quick creation of linked areas
* Translate mode: Move any objects on the grid with snapping or freely
* Template mode: Create any pattern from any set of prefabs
Additional features include random TRS, override, snap, replace, merge, randomizer, and custom grid settings.
The tool is compatible with Unity 2021, 2022, and 2023, and includes assets, example materials using URP shaders, and source code. - Technical Details:
- The tool includes the following features:
* Undo any edit
* Tool only for editor only
* Every tile object on the scene has 'MapTile' component for grid intersect calculation, but if you don't need it, you can use default gameobjects
* Assets are included
* Example assets materials are using URP shaders
* Source code included - Continue »