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Procedural Terrain (+Hexmap) - Vista - Personal Edition

Procedural terrain generator and hexmap creator for Unity with graph-based workflow, advanced terra-forming, texturing, spawning, masking, and integration.
Procedural Terrain (+Hexmap) - Vista - Personal Edition Asset Image Procedural terrain generator and hexmap creator for Unity with graph-based workflow, advanced terra-forming, texturing, spawning, masking, and integration.

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FREE
Category:
ToolsTerrain
Developer:
Pinwheel Studio
Price:
FREE
Favorites:
49
Supported Unity Versions:
2021.3.27 or higher
Current Version:
2024.2.2
Download Size:
27.19 MB
Last Update:
Apr 2, 2025
Description:
Vista is an advanced yet easy-to-use terrain generator for procedural terrain and scene editing. It offers a graph-based workflow, robust biomes system, and a huge library of nodes with realistic nature simulations. The terrain generator has the following characteristics:

* Non-linear: Combine nodes in any order to define terrains and output multiple data at once.
* Non-destructive: Modify a single property of the graph to get a whole new terrain without losing previous work.
* Parametric: Control nearly every aspect of terrains with simple numbers, and the terrains will adapt without sweating.
* Local: Mix terrains with manually placed 'local biomes' for better control over scene layout and story.

This asset is distributed with 3 editions: Personal, Indie, and Pro. The Pro edition unlocks more powerful features for ambitious teams and projects, while the Indie edition provides most used features for small teams and solo devs.

Vista works with Unity terrain and Polaris terrain, and can be extended via scripting. It offers a huge and growing node library for complex and realistic nature simulations, including hydraulic erosion, landslide, gravity, crack, snow fall, and water flow. The terrain generator also supports seed-based generation, editor and runtime use, and extensibility.

This edition limits output resolution at 512, but can be upgraded to Indie or Pro for higher resolutions. Vista requires Unity 2021.3 LTS and up, and compute shaders support. It has been tested on Windows machines running on DX12, DX11, and Vulkan, as well as Mac machines running on Metal.
Technical Details:
Features:

* Easy to learn with quick start tutorials, in-depth documentation, and premade demos
* GPU accelerated for faster processing
* Multi-terrains with seamless data filling
* Robust biomes system for total control over scene structure and story
* Fully featured graph editor for productivity
* Terrain authoring with terraforming, texturing, tree planting, and detailing
* Works with Unity terrain and Polaris terrain, and can be extended via scripting
* Huge and growing node library for complex and realistic nature simulations
* Seed-based generation for infinite terrain variants
* Editor and runtime use for fast and beautiful results
* Extensible with custom tasks and node writing using the provided API
* Lightweight but powerful, with a few megabytes of asset size

Limitations:

* Output resolution limited to 512 in this edition
* Requires Unity 2021.3 LTS and up, and compute shaders support
* Tested on Windows machines running on DX12, DX11, and Vulkan, and Mac machines running on Metal

Requirements:

* Unity 2021.3 LTS and up
* Compute shaders support
* Tested on Windows machines running on DX12, DX11, and Vulkan, and Mac machines running on Metal

Supported render pipelines:

* Standard RP
* Universal RP
* High Definition RP

Compatibility:

* Polaris: Output generated data to low poly terrain

Package dependency:

* Searcher (com.unity.searcher)
* Editor Coroutines (com.unity.editorcoroutines)
* Mathematics (com.unity.mathematics)

Documentation:

* Manual
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