This Unity package allows you to easily reproject your scene onto a character or static mesh's UV map at runtime. Key features include:
* Reprojection from any camera point of view * Support for multiple materials and overlapping UVs * Dilated reprojected textures to avoid seams * Returns a CustomRenderTexture for use in materials or shaders, or can be saved as a Texture2D
This package is ideal for creating interesting effects like camouflage or warping space and time. However, due to the nature of reprojection, it may not perform well when reprojecting very often, such as every frame.
The package includes 3 scripts and supports Windows and Mac development platforms. For more information, please refer to the documentation.
Technical Details:
Features: * Reprojection of the scene onto a mesh's UVs * Multi-material support * Dilation of reprojected textures Number of Scripts: 3 Supported Development Platforms: * Windows: Yes * Mac: Yes