Urban Traffic & Pedestrian System
Bring your city environment to life with realistic vehicle and pedestrian systems, fully customizable and easy to set up, no coding required.

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- Category:
- Tools › Behavior-ai
- Developer:
- Gley
- Price:
- $97.50$195-50%
- Rating:
- Supported Unity Versions:
- 2021.3.30 or higher
- Current Version:
- 1.0.1
- Download Size:
- 98.58 MB
- Last Update:
- Mar 26, 2025
- Description:
- This package contains a complete example of Mobile Traffic System and Mobile Pedestrian system working together. It includes two independent assets:
* Mobile Traffic System V3: A highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up.
* Mobile Pedestrian System: Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.
All of the above assets work outside this project, just import the folders you need in your project.
Key Features:
* Uses a grid system, allowing it to be used in any scene dimension without performance issues.
* Pathfinding on waypoints.
* Traffic lights intersections support.
* Priority intersections support - vehicles and pedestrians decide by themselves to wait or to enter an intersection.
* Player component - a script that makes traffic vehicles and pedestrians to give priority to the player in an intersection.
* Vehicle and Pedestrian types - assign different types to vehicles and pedestrians and you can restrict access on some paths based on types.
* Priority waypoints - ability to set the importance of the paths.
* Custom events on waypoints - those events are triggered when a vehicle/pedestrian reaches a specially marked waypoint.
* Ability to override the behavior from the API.
* Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
* Custom editor tools - many editor windows to make the integration process as smooth as possible.
* Simple API for advanced functionalities.
* Complete code included and commented.
* Works for any platform that supports the Burst compiler.
* Requires Unity 2021.3 LTS and above.
* Works with Unity 6.
The full feature list is available on the respective asset page.
Demo:
* 1 mobile production-ready car with 3 LODs and changeable colors.
* 1 production-ready Pedestrian.
* Basic animations made by Unity: Die, Idle, Revive, Run, Walk.
* 9 road tiles that can be assembled in any way to create complex roads.
* 20 simple city buildings to populate your environment.
* 1 demo scene that assembles all the above elements into the playable scene from the demo.
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Contact us:
* Email: [removed]
* Website: [removed]
IMPORTANT! Please include your invoice number in your first message.
For detailed instructions check the Documentation.
If you are interested in other assets made by GLEY visit our Asset Store Page - Technical Details:
- Technical Features:
* Parallel job system - for better performance.
* Burst compiler - to speed up the computations.
* Pooling system - spawns the vehicle and pedestrians around the player so you can create high density with low number of used items. Very scalable for huge environments.
* Layer management - for better optimization.
* Waypoints navigation - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
* No wheel colliders for vehicles - raycasts are used for better performance and high accuracy.
* Full editor script that automatically prepares your vehicles and pedestrians.
* Full code is provided and fully commented, no dlls. - Continue »