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MK Glow - Bloom & Lens & Glare

MK Glow simulates bright surface light scattering, creating a uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects.
MK Glow - Bloom & Lens & Glare Asset Image MK Glow simulates bright surface light scattering, creating a uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects.

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$39.90
Category:
VfxShadersFullscreen-camera-effects
Developer:
Michael Kremmel
Price:
$39.90
Rating:
(97 reviews)
Favorites:
1774
Supported Unity Versions:
2021.3.0 or higher
Current Version:
4.9.1B
Download Size:
31.29 MB
Last Update:
Apr 6, 2025
Description:
MK Glow is a high-performance, feature-rich post-processing effect designed to simulate the bright surface scattering of light. It offers an intuitive, adaptive workflow that makes it easy to achieve engaging visual aesthetics. In addition to its powerful bloom effect, MK Glow includes highly customizable extras such as lens surface, lens flare, and glare. Whether you're looking to add subtle highlights or dramatic lighting effects, MK Glow gives you the tools to bring your artistic vision to life. It features a streamlined and intuitive interface, making it easy to use and customize. The package provides components for various post-processing setups, including Built-in, Universal, and High Definition. It also includes support for Render Graph related setups. MK Glow is compatible with all graphics APIs, ensuring flawless performance across all render setups, including XR in all render modes. It is compatible with all platforms, including PC, consoles, mobile, and web, and maintains consistent quality regardless of your project setup or render pipeline.
Technical Details:
MK Glow is a hand-written shader that focuses on a perfect trade-off in terms of quality and performance. It is compatible with Legacy and Scriptable Render Pipelines, and is portable to custom Scriptable Render Pipelines. It features super-fast, command buffer based rendering, built-in quality settings, and Luma based color scaling. It also includes MRT based rendering, Volume blending using Post-processing Stack v2, Anamorphic ratio scaling, Temporal stable anti-flicker filtering, and XR compatible rendering. The editor features debug views for every single rendering step, a unified editor, and artist-friendly setup. The package includes complete access to the source code, advanced built-in shaders for UI and sprite, and regular updates. It is 2D and 3D compatible, and has a constant development process that can be followed on Trello.
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