Radiant Global Illumination
Radiant GI brings real-time, screen space global illumination to both URP and built-in pipelines, producing more natural-looking scenes.

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- Category:
- Vfx › Shaders › Fullscreen-camera-effects
- Developer:
- Kronnect
- Price:
- $49.99
- Rating:
- Favorites:
- 430
- Supported Unity Versions:
- 2021.3.16 or higher
- Current Version:
- 20.3.1
- Download Size:
- 32.16 MB
- Last Update:
- Mar 31, 2025
- Description:
- Radiant GI is a full-screen post processing effect that adds global illumination in real-time to your scene producing better lit and more natural looking scenes. This bundle contains 2 packages optimized for each rendering pipeline: Radiant GI for built-in pipeline and Radiant GI for URP (Universal Rendering Pipeline). Both packages offer the same functionality and support forward, forward+ and deferred rendering path. After importing the package, check the documentation for setup instructions. Global Illumination refers to the indirect / diffuse lighting caused by the bounces of the light on any surface. Radiant GI computes automatically that indirect light very fast and combines it with the regular Unity lighting. The result is a more pleasant scene which looks much more realistic. Features include real-time GI, works with any 3D scene, no scene or material changes required, works with any light type and emissive surfaces, noise-free raymarched technique, one light bounce option, option to use reflective shadow maps and reflection probes as fallbacks for off-screen emitters, support for virtual emitters, "Near Field Obscurance" option, "Organic Lighting" option, easy to use, uses Volume system, fully customizable, special visualization tools, and 2 demo scenes + documentation included. Compatible with Unity 2021, 2022 and Unity 6, including Render Graph, supports perspective and orthographic camera types, and is compatible with forward or deferred rendering path.
- Technical Details:
- Supports Built-in and URP pipelines (Unity 2021.3+), also supports the new URP Render Graph, tested on Windows, Mac, WebGL 2.0, Android and iOS supported in high end mobile devices, VR not supported.
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