Interactive Water FX is a flexible solution for creating dynamic water effects, ideal for serene lakes or turbulent oceans. It combines visual realism with artistic freedom, making it perfect for any project requiring interactive water visuals. The package is easy to use and customize, with built-in documentation for easy integration.
The package offers a range of features, including:
* Wave Simulation: Dynamic wave height and frequency adjustments for realistic motion across surfaces * Fresnel Reflection and Refraction: Real-time fresnel effects for smooth transitions between reflection and refraction * Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds * Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction * Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control * GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects * Scrolling Textures: Noise and distortion textures are animated to mimic flowing water * Shader Flexibility: Fully customizable through material properties, supporting a range of water types * Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly * Floating Object System: + Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object + Dynamic Wave Interaction: Integrates with shader-based wave properties to match water motion + Drag Forces: Applies linear and angular drag for realistic movement in water + Versatile Setup: Designed to work with Unity's physics system, requiring only a Rigidbody and a reference water plane
Technical Details:
Interactive Water FX offers a range of features to create realistic and dynamic water effects in Unity projects. Key features include:
* Wave Simulation: Dynamic wave height and frequency adjustments for realistic motion across surfaces * Fresnel Reflection and Refraction: Real-time fresnel effects for smooth transitions between reflection and refraction * Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds * Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction * Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control * GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects * Scrolling Textures: Noise and distortion textures are animated to mimic flowing water * Shader Flexibility: Fully customizable through material properties, supporting a range of water types * Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly * Floating Object System: + Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object + Dynamic Wave Interaction: Integrates with shader-based wave properties to match water motion + Drag Forces: Applies linear and angular drag for realistic movement in water + Versatile Setup: Designed to work with Unity's physics system, requiring only a Rigidbody and a reference water plane